Tennes (Path of the Land)

Tennes, like D'riss has no realm through which practitioners may travel, but differs from D'riss in that it deals with the land in a more holistic manner. Practitioners of Tennes are able to unleash destructive magic, but at the same time are able to easily find food, game, and special landmarks lost to the vicissitudes of time and erosion. If D'riss deals with the bones of the earth, Tennes deals with its spirit. The magic of Tennes focuses heavily on defense, protection, and divination, only practitioners of high Tennes are able to use the warren destructively.

Syntactic Nouns/Verbs per level (verbs in italics):
  1. Spirit/Sense
  2. Communicate
  3. Earth, Body, Plant, Animal
  4. Protect
  5. Strengthen
  6. Control
  7. Water, Air, Fire
  8. Light, Darkness
  9. Transform
  10. Create, Weaken

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